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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
- | 0 ⭐️ | |
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My entry for the Bevy Jam #6 | 0 ⭐️ |
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A basic tower defense game built with Rust and Bevy, featuring third-person controls and geometric representations | 0 ⭐️ |
Inspired by the Chrome Dino Game | 0 ⭐️ | |
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- | 0 ⭐️ |
- | 0 ⭐️ | |
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- | 0 ⭐️ |
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- | 5 ⭐️ |
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attempt at making a relatively simple 3d roguelike with bevy | 0 ⭐️ |
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- | 1 ⭐️ |
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My rendition of Pong Wars in Bevy ECS | 0 ⭐️ |
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- | 1 ⭐️ |
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realtime 3D global illumination for the bevy engine using radiance cascades | 0 ⭐️ |
- | 0 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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bevy 2d | 0 ⭐️ |
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- | 0 ⭐️ |
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Bevy UI styling using CSS | 48 ⭐️ |
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- | 0 ⭐️ |
- | 0 ⭐️ | |
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- | 0 ⭐️ |
- | 0 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Bevy Jam 6 | 0 ⭐️ |
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Testing the new template | 0 ⭐️ |
- | 0 ⭐️ | |
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Project for Bevy Game Jam 6 | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 1 ⭐️ |
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- | 0 ⭐️ |
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Remote control your Bevy game with the Bevy Remote Protocol (BRP) | 0 ⭐️ |
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A basic implementation of the HUD from classic video game DOOM, written in Rust using the Bevy game engine | 0 ⭐️ |
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A particle physics simulator written in Rust with Bevy | 0 ⭐️ |
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- | 0 ⭐️ |
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project for bevy jam | 0 ⭐️ |
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bevy jam 6 | 0 ⭐️ |
- | 0 ⭐️ | |
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Game about navigating menus | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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A minimal roguelike shooter. | 0 ⭐️ |
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- | 0 ⭐️ |